The launch during World Oceans Week fits perfectly. Not that that is a bad thing at all, but it means pouring as much truth into the science as we could, making sure that the animals move and react as you would expect them to, and creating an engaging experience that might help shift the way the player thinks about the world around them. Knowing that we wanted Beyond Blue to live up to the level of critical praise that had come before was one of the bigger challenges we faced. Never Alone left us with some big shoes to fill. They contain interviews with scientists and researchers that will shed more light onto what the player is experiencing within the game.īeyond Blue has been in development for a few years, what has been the biggest stumbling block throughout this process? Players have the chance to unlock 16 mini-documentaries throughout the game that share a bit more about our oceans. Then we have our infusion of the Ocean Insights. For example, if you were going to swim up to a whale shark, what would that scale against the player character look like? The natural world is infused with so much awe and wonder that we didn’t have to reach beyond those types of truths to create something that we thought people would find compelling. We knew that the place to start was in the truth of creature interactions you’d be having throughout the game. How have you ensured that Beyond Blue players will be exposed to both? Mixing great gameplay with an educational aspect can’t have been easy. The ocean is a pretty big place! While Beyond Blue isn’t an open world adventure, players will have the opportunity to get back in the water after the credits roll and swim around exploring things that they might have missed the first time around and scanning creatures that might have originally eluded them. In terms of replayability how does Beyond Blue stack up? What is there to keep this underwater world a place to continue visiting? Not only were they the driving force that allowed us to maintain a certain level of scientific occurrence within the game, but many of the subtle little details found throughout Beyond Blue have been directly inspired by conversations with them as well. They want so badly to share their knowledge that their excitement is contagious. Oh, there’s no way it could have worked as well as it did without our expert scientists! It was such an incredible experience being able to sit and speak with these passionate experts. How has it been working with the science experts? Could this project have happened without their input? Sylvia Earle, Anna Bakker, and a number of other leading scientists to be sure that we got it right. There are 45 different species of creatures that you’ll discover throughout Beyond Blue. Nature pretty much chose them for us, actually! We wanted to focus on a patch of the Western Pacific and within that general area (and at the various depths) you’re likely to find the creatures featured in Beyond Blue.ĭuring the development process, we were able to work with Dr. In terms of the animals found under the waves, how many different species have been included and who have you worked with to ensure that all have been replicated perfectly? Why did you choose those particular animals? Mirai is the curious explorer who takes on the challenge of living under the waves for an extended period of time. André, the deeply passionate inventor and researcher who often feels more than he shares. And Irina, the logical scientist and entrepreneur who sees all the ways that the ocean’s health could matter.Įach of the traits of these characters has been drawn from a collection of real world scientists and the stories that they’ve told us. Like so many real world research expeditions, the team in Beyond Blue is international in nature. Each member is there for their own reasons but each has the goal to have a better understanding of the ocean than before. Have their stories been influenced by any people in particular? Those videos also feature original footage that we filmed and unlocks after players complete certain tasks and they’ll have the ability to watch these mini-documentaries to gain an even clearer perspective on our world’s ocean.Ĭan you tell us more about the team of Mirai, André and Irina. It took our team some time to choose what would end up being included in the sixteen Ocean Insight videos. How much footage is included, is it previously unseen and how does it fit in with the gameplay?įortunately for us, though maybe not our editors, we were provided with thousands of hours worth of footage from Blue Planet II – much of which had never before been seen. Integrating elements of the BBC’s Blue Planet II is one of the most interesting ideas of Beyond Blue.
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