![]() We’re a small team doing our best, and we want to make sure your experience is as good as it can be. As such, we’re planning on having a new Demo as soon as we have a stable build, stay tuned for details!Īnd finally we’d like to thank all the community for your support, we know you guys are eager to get your hands on the final product. Throughout Project Haven’s development it’s been extremely helpful reading everyone’s ideas and suggestions. With all the changes the game underwent we’d like to have you all test the game and give your feedback. ![]() Make those rain puddles shine!Īnd to lighten all that GPU load or just to improve performance we’ve also added DLSS and FSR2 support! GraphicsFor those with supporting cards we’ve also added Raytracing. We’ve also included handy containers where you can dump them, though if all else fails a secluded corner will work just as well!Īlong with all the backend system improvements we also improved the UI, the action popup (right click) now contains more information and is better organized, allowing for smoother interactions! In the same vein as the previous system you can now carry dead enemies to prevent others from spotting the body. You can now carry downed teammates to safety before reviving them. There’s some situations where healing your downed merc in place is just not an option and moving while downed is a slow affair. In fact, every action in the game is done with the exact same tools and system modders will have available to them! We hope to see some really cool things from the community!Īfter finishing the system we quickly recreated all existing actions iterating and implementing a few new actions to help flesh out the gameplay:Ĭharacters with enough Strength are now able to push some objects to gain access to otherwise unavailable paths, allowing for more interesting strategic decisions on your character selection and level up! It was also designed with modding in mind. While it’s not particularly visual or exciting, it allows us to more easily add complex gameplay systems. GameplayOne major task we’ve finished since the last update was reworking the whole action system backend. But just a Demo is not enough, so we're going to have a Closed Beta Test coming soon, please stay tuned for more details on that!Īnd that's it for this update! As always, thank you! And see you next time! We also hope with your feedback we can bring to light all remaining gameplay issues we need to tackle. We hope you understand and bear with us just a little longer and we hope to bring you something special in return. We ended up doing more work on replacing large systems of the game than we had planned, but they ended up being necessary to improve the game to the standard we want to achieve. It's a large game made by a truly tiny team. Although we hope to be content complete before the end of the year, we want to properly test and tune the game to make sure your experience is as good as it can be from day one. Release date?Being transparent with you guys is very important to us, so we'll just tell you that finishing the game for a 2022 release is not very feasible at this point.
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